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I cant say what it is specifically but the game play in an mmo is just completely different than single player rpg's, like if youve ever played morrowind or Never Winter Nights, why cant it be like that only on an mmo scale
 

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Easy.... all the extra character customization and uniqueness adds alot of extra "weight" to the servers. When you have 1000+ people on a server you need to simplify alot of the customizations to keep the server able to still speed along. This of if you had 1000 different characters in a world all with major differences to their character vs 1000 people all using 1 of say 25 different character settings.

MMO's take ALOT of server power, if we made an MMO that was more like Never Winter Nights with the huge diversity you would need a very powerful server cluster to be able to handle 250-500 people with 5 times the bandwidth if not more that a MMO like EQ2 would take for a server of 1500 people.
 

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Even if you have lots of customization, in the end most end up the same because there's allways one way of making your char that's slightly more powerful than every other config, the "cookie cutter" build, and *everyone* goes for that. So it's kinda pointless.

But yeah, it'd be nice if MMORPG's were more like say, Diablo II with 24235324 people. Well not exactly like diablo II but.. less of the boring incredibly mundane quests and with some actual meaningful storyline.

It'd also be nice if they didn't require you to sacrifice your life to get anywhere. MMO's are focused purely on whoever has the most spare time, and it sucks.
 
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