|
|||||||
![]() |
|
|
#21 (permalink) | |
|
Status: dances, like a fridge
Join Date: Nov 2008
Age: 23
Posts: 1,569
|
Quote:
Gah, I think I'll just keep these badges in my lair for now. In his lair, the Skull Cave, the Phantom ponders over his latest dilemma - how to pin a badge to his skin tight uniform without creating any rips hmm .. :
__________________
"this is not me, this is me reacting to your perception of me" |
|
|
|
|
|
|
#22 (permalink) |
|
Status: Adrift
Join Date: Jun 2008
Gender: Male
Age: 20
Posts: 139
|
*bump*
Anyone who's looked at this thread and is still on the fence, feel free to ask any questions you might have right here! I'll also be putting up a quick and dirty explanation of how this thing works in the group relatively soon, that wall of text that is my first post in this thread seems a bit overwhelming looking back. |
|
|
|
|
|
#23 (permalink) |
|
Status: MayTheForceBeWithYou
Join Date: Nov 2006
Location: California
Gender: Male
Posts: 17,057
|
i don't get it.
__________________
MTFBWU (May The Force Be With You) - TORLIN AIM, MSN, YIM: T0RL1N Skype: Tor_Lin Visit me at; ToryLing.com | LivingAnxious | Facebook | Myspace | Last.fm |
|
|
|
|
|
#24 (permalink) |
|
Status: Adrift
Join Date: Jun 2008
Gender: Male
Age: 20
Posts: 139
|
No worries Tor, I probably haven't done the best job of describing it. Let me see if I can sum it up briefly here:
SuperBetter is a multi-player game that we're going to be playing over the SAS forums. The goal of the game is to make beating your SA less difficult and more fun. You move towards getting SuperBetter by completing a series of top secret missions designed to help you manage your anxiety, earning awesome badges for each successful mission as well as for various other achievements. The first 5 missions are the same for everybody, and help to get things started, but each mission after the 5th is personalized to provide appropriate challenges for your situation. The first mission is to pick your super secret identity, which can basically be anything that makes you feel awesome, and then decide whether you want to be a hero or a sidekick. The valiant heroes (and heroines) are the main players of SuperBetter: they receive and complete missions based upon their particular brand of SA, check in with their sidekicks briefly every day about their progress, and earn badges, bragging rights, and other neat things for their achievements. Playing SuperBetter as a hero (or heroine) also creates a record of all your successes, allowing you to look back and see just how far you've come. No heroine worth her salt should be caught fighting her battles alone! Sidekicks help out the heroes by getting in touch with them (holding secret meetings) and taking about 5-10 minutes going over the events of the day, every day, and then using that info to assign new missions and dole out sweet merit badges. Heroes can have multiple allies of course, so no one sidekick should have to do all the work unless they want to. Sidekicks also keep a record of their hero's epic successes and other great deeds for posterity. Over the course of Missions 2-5, the heroes/heroines team up with sidekicks, identify trigger behaviors and positive coping skills (bad guys and powerups, respecively), dream up a bunch of specific ways to challenge their anxiety (boss fights), and create a general to-do list of not-necessarily SA-related goals big and small that they'd like to achieve (sidequests). After the first 5 missions, heroes and their sidekicks take all this information and use it to build fun, safe, and rewarding challenges for the player. Most importantly, SuperBetter is fun! It makes it easy to find a friendly and receptive support team, provides you with realistic goals, and rewards all your hard work by giving you bragging rights and making you feel awesome. You're under no pressure to get everything done all at once, as you only need to take out one bad guy at a time. Taking on a challenge that's too tough at the time is no big deal either, you simply make a grand escape, knowing you'll just come back when you're stronger and kick butt. Finally, getting a chance to punch SA in the face just feels good! Hopefully that cleared things up a bit. Don't hesitate to ask more questions if there's something that still doesn't make sense. And if you're still on the fence, just go ahead and sign up! We still could use plenty more players. Top Secret Mission #1 only takes 5 minutes, and you'll be missing out on metric crap-tons of fun by not playing. Just getting better is boring, so let's get SuperBetter! |
|
|
|
|
|
#25 (permalink) |
|
Status: Adrift
Join Date: Jun 2008
Gender: Male
Age: 20
Posts: 139
|
.....bump
|
|
|
|
|
|
#26 (permalink) |
|
Status: ghostly
Join Date: Apr 2009
Location: an endless labyrinth
Gender: Male
Age: 40
Posts: 780
|
i think it's a really great idea - but i've been so busy with school and therapy and nanowrimo and various convos i haven't been able to make a character. maybe i'll incorporate it into my novel brainstorming. i might as well - i seem to be putting everything else into it.
anyway, i think it makes the idea of tackling certain issues in life a lot more FUN. and therefore, doable. because motivation is such a limiting factor. |
|
|
|
|
|
#27 (permalink) |
|
Status: Sad Panda
Join Date: Sep 2009
Location: Dallas
Gender: Male
Age: 28
Posts: 174
|
Living in a fantasy world is supposed to help me?
I already fantasize about having a normal life every day. More of it will not help me.. EDIT: on second read, I see this is more of a fun therapy session. Sounds fun actually and could help, but you'd really have to be motivated to work on those goals. I don't see imaginary badges as that motivation, however others sincerely congratulating me could work. I think this would work a lot better in person though.
__________________
To alcohol. The cause of, and solution to, all of life's problems -Homer Simpson |
|
|
|
|
|
#28 (permalink) |
|
Status: SAS Member
Join Date: Nov 2009
Posts: 9
|
You know, the funny thing about this social anxiety thing is that, you guys probably think you never have anything to talk about etc etc, but on this forum you all sound so talkative lol...
Also on this subject, I could never play this game lol, mostly I'd just feel pathetic doing "missions" like talking to people. I already feel pathetic just about the fact that I have problems talking to people. |
|
|
|
|
|
#29 (permalink) | |
|
Status: Sad Panda
Join Date: Sep 2009
Location: Dallas
Gender: Male
Age: 28
Posts: 174
|
Quote:
But the thing is with typing, I can collect what I want to say in spurts, and post it as one whole message. I can't do that in person. Lots of awkward pauses. Story of my life haha. True enough about talking to people being missions too. I'm trying to be normal. Feeling as though talking to someone is a mission, no matter how much the actual act of talking to others would help, would not make me feel like I'm on the right track of what I want to be happy.
__________________
To alcohol. The cause of, and solution to, all of life's problems -Homer Simpson |
|
|
|
|
|
|
#30 (permalink) | |
|
Status: Adrift
Join Date: Jun 2008
Gender: Male
Age: 20
Posts: 139
|
Quote:
Like you say, the point of the merit badges isn't really the badges themselves. They're mostly just there to allow others to compliment you on your successes. They also help to remind you, when you're feeling down or doubtful or that everything is terrible, of how far you've already come, and that you have a huge team of people rooting for you every step of the way. Obviously SuperBetter would work better in person or with close friends (feel free to play it that way!), but if I invited everyone from the forum over to my house it might get a bit crowded...... and everyone lives super far away from each other. The second part, especially, is a bit of a problem. |
|
|
|
|
|
|
#31 (permalink) |
|
Status: Sad Panda
Join Date: Sep 2009
Location: Dallas
Gender: Male
Age: 28
Posts: 174
|
lol, yeah I hear what you're saying.
Kudos for the idea for sure. You're right though, if I try it I might find I like it! I just think I need a little more motivation though to even start, otherwise nothing would ever get done and I'd just see how everyone else is progressing, making me feel even worse
__________________
To alcohol. The cause of, and solution to, all of life's problems -Homer Simpson |
|
|
|
|
|
#32 (permalink) | |
|
Status: Resist. Unlearn. Defy.
Join Date: Feb 2009
Location: In My Tree
Gender: Female
Age: 21
Posts: 671
|
Quote:
My semester ends in about three weeks, however. I'll try to get my character done before then but if not, that's when I'll come into the picture.
__________________
I'mma do the things that I wanna do I ain't got a thing to prove to you - Weezer, Pork and Beans Had my eyes peeled both wide open, and I got a glimpse Of my innocence... got back my inner sense... Baby got it, still got it - Pearl Jam, In My Tree Facebook - SuperBetter! A multi-player way to beat SA - Writerly |
|
|
|
|
![]() |
| Tags |
| community, fun, game, superbetter, support |
| Thread Tools | |
|
|